Happy Friday!

Less than a month from now, more specifically November 7th of 2015, Extra Life will be hosting their yearly gaming event.  If you don't know what that is, head on over to Extra Life's website an you can take a look for yourself at a lot more information!

In short, every year thousands of gamer's come together and stream for 24 hour marathons to help raise money for the Children's Miracle Network Hospitals.  Donations are taken in and all proceeds are given to these wonderful foundation.  If you're a member and help to raise money, you get to choose a specific children's hospital where your donations will be put.  For instance, since I reside in Maryland, I decided to choose Johns Hopkins Children's Center.

As a father who would be devastated if my daughter got seriously sick, I'm delighted and thankful that this charity provides such a wonderful way to support many children's hospitals, even my local one!

If you are unsure what Extra Life is or know nothing about it, I encourage you to visit their website.  If you already know what it is and you are a streamer and a member who raises money to contribute, I salute you!  If you are someone who wishes to donate, you can do so through various participants pages, team pages, or even my own shameless plus of a page.

I myself plan to participate in the event this year on November 7th and stream for as close to 24 hours as I can.  I encourage you to tune in at my Twitch channel where there's some additional information regarding some "prizes" provided by myself for donating, including a raffle!  If you're not into games and you just want to donate, you may do so any time between now and the end of the year if I'm not mistaken.

The Impact Gaming Community (IGC) is also participating this year as they did last year!  I will be joining in under their team as we work to reach a total of $1,500 in donations.  Each year Impact Gaming raises more and more money.  Last year IGC raised a total of $1,116 thanks to everyone who donated.  It's a wonderful thing that they do over there and I'm proud to say that I'm able to be apart of it.  IGC's Extra Life group is organized by IGC's own founder or better known as Grey Jorildyn.

My goal is to raise $500, my goal is low, but my hopes are high that people are in a giving mood.  I mean, it's for the children, and even if you don't like children that much, is it really fair they get sick?  What if you were a child and you got sick?

I am trying to get the word out there, so if you would kindly share this post, or the link to my Extra Life page, I would be most appreciated.  But if you want to go the extra mile and donate even just a single dollar, it would mean the world to the children.

Will you be participating in Extra Life this year?  Will you be donating (doesn't matter to who/where)?  What are your thoughts on this method of raising money?  I personally think it's amazing, but maybe you don't?  Share your thoughts and this post below!

Yesterday marked the official end of the Star Wars Battlefront Beta!  It was truly an exciting game, but there are many things that I personally found wrong with it.  While it's very much your authentic Star Wars type game, there were certainly more than a few times I grew very frustrated with it.

The Good:

Let's start off with the good though as it was still fun despite my frustrations.  Graphics!  Whether you're on PS4, PC, or Xbox One, these were amazing.  From all the streams I saw, the videos posted online, to when I was playing, the graphics were just a work of art.  The textures were phenomenal and it looked almost real.  The physics as you run around in third person looked very close to real life.  Alongside the graphics were the special effects.  Picture the Star Wars movie when a blaster hits a surface and the laser bursts into many tiny dots, or the sparks that come off the surface.  That's exactly how it looked in the game.  The explosions looked as if you were playing the movie itself.

The game play itself was also very good, it had a realistic feel to it.  Whether you were on the ground, or in a vehicle, it felt like you were unable to break the laws of physics.  The vehicles, especially flying felt like they became second nature very quickly.  It was an easy thing to pick up and get right into the action.  Some vehicles handled differently than others, for example, the X-Wing by far was my favorite ship.  Where as, the A-Wing, still a good ship due to it's speed and power, was much harder to control.  You were unable to fly it upside down as efficiently as the X-Wing or a Tie Fighter.

The Dark Side: The Bad:

Now for some of the bad, the spawning.  Every time you spawn in Hoth, you were typically set to two spawn points which rotated between each other.  As the Imperials, this felt like you had to walk the longest way to get back into the battle.  On the Rebel side, you felt the pain of having the same feeling.  While it felt like you had to walk a good ways to get back into the fight, it's nice that enemies didn't spawn directly on top of or behind you.  That being said, as the "uplink" points moved, so did the spawns.  If you had a bad timed spawn, you may notice some Imperials or Rebel's may spawn right on top of you or behind you.  This wasn't a one in a million chance either, it would happen pretty often if you died at the right time.  Which let's be honest, it happens a lot, at least to me, maybe I'm unlucky, I'm not sure.

Another gripe I have is the amount of vehicles the Imperials had over the Rebels.  I know you could only get to level 5 and thus only had a slim choice of weapons, so the Rebel's didn't have any "anti-tank" essentially, so that made that match much more difficult.  Usually someone in an AT-ST would be murdering you're entire troop while Imperials in the Tie Fighter would be keeping your ships out of the sky.  This combination meant your ships were unable to support the ground troops and fire upon the AT-ST's making it a great mathematical formula for destruction.

Blasters by far as someone coming from the realistic shooting games with guns with bullets that travel much faster.  This was an issue for me that I never got fully adjusted to.  You have to make sure you shoot in front of someone if they are running to the side.  I also have my thoughts that latency may have been an issue because three head shots wouldn't kill an enemy, but one shot to my head was pretty much instant death.  Even if I had the drop of the enemy at some point, they would still manage to decimate me even if I had fired almost every shot into their chest/back before my gun was about to over heat.

Matchmaking: Not terrible, but good luck getting to play with your friends.  Their system allowed you to have a single partner.  So if you or your partner joined a game, you were notified and prompted to join.  If you're just in a voice chat party, they show that too, but there's no notification.  You have to go select a name and select join game.  Is the game full?  Yes?  Well you can sit in queue until someone leaves.  Is the other team full?  No?  OK, you can play against your friend.  I think this feature still requires a little work unless they don't want more than two friends always playing on the same team or together at all?

The last thing I wish to mention by far urged me the most.  THE CLIPPING!  Mother of pearl this was the worst.  Nothing sucks more than trying to run and duck into cover and getting stuck on a rock or piece of snow no bigger than an ant.  Especially because of the various formations of rocks used on both maps that were available in the beta, clipping was typically the death of me if I was on the ground.  Hopefully EA will be able to smooth that over a bit before launch as I see that being a big issue down the road.

Final Thoughts:

All in all, Star Wars Battlefront seems like it's going to be a fun game.  As I said originally in another post I still wouldn't buy it.  Maybe it's because I'm not a big enough Star Wars fan to want to play a game and dedicate my time that way.  Maybe it's because I think back to Rainbow Six | Siege Beta and just wish I was still playing that.  I believe it was easier to play with friends in Rainbow Six where as there's no good way to get into matches with your friends on Battlefront.

If you're all about Star Wars, graphics, vehicles, essentially Battlefield with a Star Wars skin, this game is for you!  I would recommend it to a friend who was borderline on the edge because it is a fun game, don't get me wrong.  It's just not my kind of game.  From what I discussed, there was just more bad than good.  While good should always triumph as per Star Wars, I just don't think I would be happy with my purchase and continue to be entertained as time went on.

What do you think?  Are you planning to play Star Wars Battlefront when it releases?  Did you play the beta?  What are your thoughts on the graphics and the game play?  Leave a comment below with your thoughts or opinions!

Yesterday EA announced they were extending the Star Wars Battlefront beta for another day to give EA time to further test their infrastructure and in hopes to "find some extreme scenarios" which for us means possibly losing connectivity or being booted out of matches.  This extra day as they state, is being performed to ensure the infrastructure for the launch on November 17th 2015.
This is good news mostly for many of us who had a busy week/weekend and haven't had much time to play.  I myself plan to play again to see if I can get some more specific feedback for my future post regarding my final thoughts on the game.

All in all, the beta itself has been very smooth, I haven't had much trouble since the start finding matches and getting to play.  There may have been a time or two where I've lost connection or had connectivity issues.  But there are various things within the game itself that urge me to no end.  I won't go into detail, but clipping.  The clipping in this game is typically the death of me if I'm ever on the ground.

As of right now, I plan to review the  and  to gather what information has been most discussed in terms of the feedback provided to make sure I include some of that information in my final thoughts post.  I suggest if you're interested in the game, or have been playing, you hop on over there and provide your feedback as well.  With my final thoughts posting I will be providing all my feedback via one or the other (or both).

Once this beta is over, I'll have no idea what to do with myself, so here's to hoping for another extension, though unlikely, it would be nice!  Since that's probably not going to happen though, what will you be playing?  What would you want to watch?  Please leave a comment below!

Until next time, and may the force be with you!

Star Wars Battlefront Beta

Greetings everyone!

As I continue to start the journey of playing new games, as well as betas and streaming them I decided it would be appropriate to make a schedule.  While I do have a Twitter and more to provide notifications, I believe a set schedule approach should help in my efforts and help you as well.

How the Schedule Helps

Since I have begun putting the schedule together, it's important to note how this will help you, my viewers keep up with when I will be streaming as well as what I will be streaming!  You can take a look at the calendar located here!  This will have a calendar showing the days I am streaming, the start time, the end time, and what game I'm streaming.  You are also able to copy it over to your calendar so you're able to get notifications approximately 10 minutes before I go LIVE!

This means that you'll never have to miss out on my stream or at least you won't be left in the dark as to what days I'll be LIVE.  You can also see what game I will be playing that day.

I hope to make a schedule that has me LIVE more than 3 days a week and I hope to provide you with some entertainment.  As of right now, I cannot currently do giveaways and such, but I do plan to have these in the future once I figure out how I want to do the giveaways.  If I ever get extra beta keys, they will go into my giveaways and entry into them will be determined at a later time.  But speaking of giveaways, they will be listed on the calendar!  So it's important you keep up if you want to know when they will be!

I of course will continue to tweet my go LIVE times and I hope you come and join me for some fun.  Feel free to talk to me, ask questions, I enjoy discussing pros and cons, the good and the bad, and just what really grinds my gears about games as I play, and I encourage you to join me and share your opinion as well.

I will continue to keep the calendar as up to date as I can and will work to see what more I can do to keep everyone in the loop when I go LIVE on Twitch.  I also hope to make events at some point where you can come play with me as well, and I will certainly be looking into that and monitoring feedback as time goes on.

Thanks again for all your support and I hope you enjoy!  

Yesterday I managed to snag a Star Wars Battlefront beta key for some early access beta (thanks to @asd81_) and needless to say, I've never played a game like it.  I wasn't exactly sure what to expect and I'm glad I didn't, because it was incredibly fun and exciting!

There's currently a multiplayer and a story type mission, but I have only jumped into multiplayer at this time so I'll provide my first impressions on that as I only played for a few hours yesterday.

Firstly, the max rank is only 5 and you're very limited on the blasters you have.  You also have star cards which you can use for your hand, with a total of 3 cards (one being an energy card) you can roll into battle.  My typical load out after getting to level 5 was using the heavy blaster along with a grenade, jet pack, and a personal shield.  However, in the first game I played, it was similar to hard point from Call of Duty.  A pod would appear on the map, you capture it and then defend it against the opposing team.  There's no super awesome or interesting things about this, it seems like it's just a warm up that you do until about level 5 when you're ready to go to Hoth.

Once you reach level 5 you're able to unlock all the items without having to worry about points or credits for the most part.  So I reached that point with ease and went into the bigger 20v20 match.  This match was much more intense as there was ground troops, X-wings, Tie Fighters, AT-AT's, AT-ST's, and even heros!  That's right, the Imperial forces had Darth Vadar, and the Rebels had Luke Skywalker.

All over the map there are power-ups around.  My usual first choice was a ship so I could fly around, take down enemy ships, and provide some ground support as I shot fiercely into clusters of troops from the opposing team.  The power-up system is simple, you run over one, hit L1+R1 and you're off.  Well unless you get shot while trying to call in your ship which happened more times than one.  But when I did manage to get in a ship it was incredible.  The system for flying was so much fun that it's all I wanted to do the entire time.  As soon as someone managed to shoot me down, I was finding the first power-up to give me another ship to get back into the sky's.

Of course I participated in the ground troop action where our objective was to either activate (Rebel) or deactivate/keep the transmitters off (Imperial).  Now, I'm typically use to an FPS with guns that shoot bullets.  I'm talking guns that will shoot a lot of bullets which travel at an extremely high velocity.  So as I'm trying out this beta, I can't help but get frustrated when I'm shooting and the blaster continues to shoot behind someone.  This is due to the speed or velocity at which the blaster round moves.  I'm told it's something I will get use to, but it's very frustrating and difficult to adapt to on the fly with no prior experience.

Either way, I would say it was a blast (pun intended).  I managed to get plenty of kills, and learn a lot about how the spawning system works.  Typically spawning isn't too bad, until the hanger on Hoth.  Feel free to check out my Twitch stream from the other night to see certain times where it's just a massacre.  But all in all, it was a ton of fun and I was extremely impressed.  Not only was I impressed by the game play and how authentic it felt being a Star Wars game, but the graphics were just amazing even on the PS4!

Now the open beta actually starts on Thursday which isn't even a full day away at this point, so I hope you're excited, because you're going to have a lot of fun if you like Star Wars, or shooting people with blasters, or flying, or force choking Rebel scum.  Today I plan to play some of the mission/story mode to see if it's any good, and then I will be jumping right back into multiplayer to get back into the amazing aerial acrobatics you can do while flying!

Overall first impression: this game is amazing but I probably won't buy it.  Would I recommend it to someone who would play it, yes.  However, I will most likely not be purchasing the game because there's too much else to play.  I will more than likely be playing Fallout 4 while waiting for Rainbow Six | Siege.  But if you like Star Wars and were looking forward to the game, I can promise you will not be disappointed!

Please feel free to leave a comment, like, or share this post with your friends or family.  Until next time, may the force be with you!

We are just a day and hours away from the Star Wars Battlefront Beta that will be taking place on October 8th 2015.  While I can't say this was a game I was looking forward to, I am glad it will give me something to play around with while I continue to wait for the release of a few games I'm pretty excited for such as Fallout 4 and of course Rainbow Six | Siege.

There is a lot of buzz about this game and from the looks of it, it should be pretty good.  EA has been working hard to make this game something it should be, which should be epic if we know anything about Star Wars in general.  Though I'm not sure what to expect as I haven't been keeping up too much with it, but from what I understand their website/forum is supposed to be impressive.
While I can't go into much detail currently as I haven't been keeping up (but I will try to fix that), the Playstation blog has a nice little "FAQ" if you will that outlines some of the important questions.  These include the download size, when it is, registering (you don't have to), and end date.

There is also a lot of information as to what is in the beta exactly such as level cap, game modes, and more.  I encourage you to check it out if you are going to be playing on the PS4.  If you plan to play on PC, you can find various requirements for the PC over at PCGamer.  From EA news you can get essentially all the same information just at the source.

Even though the beta starts on the 8th, some big shots received early access to the beta and are streaming live on Twitch.  You can find a bunch of streams for the Star Wars Battlefront beta on Twitch even as I'm writing this!  I myself plan to start watching soon as I begin to prepare for the epicness that this beta should be.

To those who will be participating in the beta, I hope to see you on the battlefield!  I hope you're ready for some fun!

Feel free to drop a comment, share, or like this post and check back for more information and experiences from the battlefront.
Today marks the day that the Rainbow Six | Siege Beta comes to an end.  While I believe at the time of writing this the servers are still up, I'm stuck at work and unable to play.  With that being the case, I figured it's probably about time to write a follow up to my thoughts on the game and the experiences I had.

For starters, aside from all the bugs, matchmaking, and disconnects/errors this was by far the most fun game I have played in awhile.  The main reason I found it fun was the team that I got to be apart of.  During my play time I met a few players who were on my level and we had a lot of fun.  We were able to enjoy the game but also get down and become very tactical when the time came.  We had set strategy's for each map which we used to dominate Terrorist Hunt on the Realistic setting.  What was really fun is that no game was ever the same.  There was always something that happened which was unexpected.  I would like to thank the AI for this.  While there is some predictability, if someone missed a shot and went down, the entire dynamic began to change.

Once we got comfortable we did what was probably the most fun, a team of all players on Recruit using shotguns at the house map.  This was probably my favorite experience because it was actually a lot harder than we thought it would be.  It's as if the AI knew we all had shotguns and would rush us much more than usual, or at least that's how it felt.  If I had to rate the game play alone excluding certain bugs I would give it a 9/10.  Why only a 9?  Because bombers that's why.  I like the challenge of the bomber, but I don't like that they can blow me up behind a solid brick wall.  The same thing happened with a grenade to.  Maybe it was the latency, I'm not sure, but it was annoying!

I believe what makes this game better or different I should say is that you have to be very cautious when moving and clearing rooms.  You have to work as a team, be able to cover not only your own ass, but your teams as well.  I enjoyed the challenge and being able to communicate with my team and work as a unit.  Moving around the maps and using certain tactics in certain areas on certain maps.  It was a lot of fun and it really felt like your squad was going into it together.

Now in terms of available guns and classes obviously it's only a beta, so I can't complain.  I wish there would have been more attackers as all I did was play Terrorist Hunt the entire time beta was live.  However, I know this will change, more will be added in time.  Hopefully additional guns are added as well, because the choices were pretty slim.  You can only use each gun for so long before you wish you had more variety.  For instance, I would have loved to have an attacker with a sub machine gun.  But I can't hold this against them as I know what the beta was for.  It was for them to test their servers and make sure everything will hold up on release day, and that all major bugs are found so they can be resolved in time for the release.

If I had to recommend this game, I obviously would.  But only if you're into working as a team and being able to communicate and play smart.  I also highly recommend a headset otherwise you'll find yourself getting shot in the ass more times than you can count.  Or possibly blown up without hearing the bomber sneaking up from behind!

I for one am extremely excited for the release of this game and hope to continue to play with some of the players I met throughout the course of the beta.  I also hope to play competitively, though at first I was unsure how I felt about that.  But after playing the beta, I can say this seems like it would be the game that I would want to go all in for.  Especially with all the maps to come with the release!

At the end of the beta I made it to level 60, unlocked all the attackers (not defenders as I only player Terrorist Hunt), and unlocked many of the attachments and camos for the weapons.  I must say the shark camo for the F2 on Twitch greatly improved the gun for me personally.  Aside from bugs and connection issues here and there, it actually wasn't too bad and it was playable and I had a good time.  If I had to pick a favorite class, Twitch obviously would be my go to right along side Fuze with the AK 12 being extremely powerful with very little recoil.  Plus Fuze having heavy armor helps him take more damage than Twitch, but of course he moves much slower and is a little larger making him an easier target.

My absolute final thought about this game is that it is just fantastic.  It's the best tactical first person shooter I have player in a long time, possibly ever but it's too early and I haven't had enough coffee to think that through completely.  Plus it's only a beta, so that opinion may change, but probably not with what I have seen so far!

I encourage you to leave a comment or connect with me and ask me anything (preferably related to Rainbow Six | Siege).  I would be happy to answer questions and provide additional information as necessary.

I plan to work through my previous twitch stream and highlight that win with all shotguns at some point, so feel free to check that out if you want to see us win with that setup.  Otherwise, find the ones of us getting brutally murdered over and over again at least 5 times trying to use all shotguns.

Until next time, have a good day!

It's been an exciting week since the beta launch of Rainbow Six | Siege!  There's been a lot of feedback to the development staff and there's been a lot of play time between all systems.  In an exciting announcement yesterday, the team over at Rainbow Six decided to extend the beta yet again!  Originally thought to end on the 28th of September will not run through October 4th.  Here's some more details from their post:

  • Closed Beta extended through the rest of the weekend, ending on October 4th.
  • Starting today (9/30/2015), we will begin sending emails to all American and European players who have played at lease one match in the Closed Beta before 2:00 PM EST, Spetember 29th 2015.  These emails will contain immediate access codes that can be used by the players to get their friends in the beta.  Those keys will be the same platform as the player who qualified for friend referral.  For example, if a player plays on Xbox One, he will receive additional Xbox One keys for his or her friends.
  • There will be a Double Renown event starting Friday, 8:00PM EST with a 2x renown bonus.  This is a great change to unlock some more operators, attachments, and skins.
This is exciting news as I thought I was going to be SOL and have nothing to do this weekend besides attending a wedding.  But now I will probably be taking off Friday just to get some extra game time in!

It is a beta, so there have been a ton of bugs.  It can be a really upsetting experience when you encounter bugs that make the game unplayable.  But then there are some bugs which work to your advantage.  One such bug is shooting a wall that you're able to shoot through and it essentially disappears on your screen!  Makes it really easy for walling enemy AI that's for sure.

It's nice to see the team over at Rainbow Six listen to the community and even provide this opportunity.  Of course it also allows them more time to gather data.  This in the long run will help make the game even better at launch and needless to say, I'm super excited and cannot wait for December 1st to start playing Multiplayer.  

With that side note, Multiplayer is available now, however, Terrorist Hunt is currently part of The Siege Games.  What's that mean you ask?  Well, there are two open teams for the Siege Games which is a tournament held in San Diego.  I believe there's a total of 10 players who get high scores in Terrorist Hunt which will be given a trip out there to compete in the tournament.

That would be where all my time has gone because of this Siege Game tournament.  I doubt I'll make it, but I typically do pretty well, so I like to think that there may be a chance!  

That's all for now, I think I should probably get to work and do something productive before I get off work and plan to play for a solid 24 hours or so.  Good luck to everyone playing and a shout out to those providing feedback to the development team at Rainbow Six!

Please feel free to leave me a comment below or like/share this post with your friends and family.  To keep up to date with my gaming and blog, use the links on the right hand side to follow!  

Have a good day!

Next PostNewer Posts Previous PostOlder Posts Home